Disney Plays

Disney+ offers an extensive library of content but lacks interactive experiences that engage children and families beyond passive viewing. Parents often seek ways to balance screen time with meaningful, playful activities. The challenge was to design a feature that gamifies streaming into an engaging, social, and educational experience while staying true to Disney’s storytelling magic.
Roles & Responsibilities
- Conducted user research & on-site study with parents and a child (age 3)
- Created personas and user flows
- Designed wireframes, UI kit, and high-fidelity mockups
- Developed task flows and game categorization systems
- Ensured consistency with Disney’s brand identity and accessibility standards

- Empathize → Interviewed parents and kids to understand screen-time habits and engagement needs.
- Define → Identified a gap in interactive, family-oriented features within streaming platforms.
- Ideate → Brainstormed activity-based experiences (quizzes, challenges, mini-games linked to movies).
- Prototype → Designed wireframes and high-fidelity mockups in Figma, incorporating Disney+ branding.
- Test → Conducted usability sessions with parents/kids, iterated to simplify navigation and highlight fun, safe features.
- Disney Plays Feature Icon integrated into the Disney+ navigation
- Character hubs: themed sections where kids can access games by character
- Game categories tailored for age, skills, and interests
- Educational mini-games promoting problem-solving, reading, and creativity
- Parental controls and clear feedback loops for independent use by kids
In this project, the child was the primary user, but parents acted as guides and gatekeepers, shaping how the feature would be used and valued. This dual perspective required balancing fun, autonomy, and intuitive navigation for kids with education, safety, and control for parents. By addressing both sides, the feature not only created playful experiences for children but also reassured parents that Disney+ could support learning and family connection.
- Delivered a concept feature that strengthens Disney’s brand as an innovator in family-friendly entertainment
- Proposed a way to increase engagement, retention, and acquisition for Disney+ through gamification
- Addressed both business goals (retention, satisfaction, brand value) and user goals (fun, learning, independence)
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